How the schedule works
- The day is split into 24 hours.
- Each hour has 4 quarter-hour blocks: 00-15, 16-30, 31-45, and 46-59.
- Each quarter block stores one state.
Quarter-hour symbols - OFF for the full quarter + ON for the full quarter R random ON transition inside the quarter or combined random span r random OFF transition inside the quarter or combined random span S split hour shown on screen when the four quarter values differ
What happens while it runs
- The timer follows local time, not elapsed cycle time.
- When you load a 24h profile, the output immediately jumps to the correct state for the current time.
- Consecutive
Rblocks combine into one possible ON window. - Consecutive
rblocks combine into one possible OFF window. - The Timer Screen shows the next possible switch window as
hh:mm - hh:mm.
How it looks on screen
24h Timer +--------------------------------+ | Hour Type | | >05< [S] | +--------------------------------+ | [00-15] [16-30] [31-45] [46-59]| | [-] [+] [R] [-] | | Turn=Select Short=Lock/Edit | | Hold=Save+Back K0=Back | +--------------------------------+
Important differences from the cyclic timer
- No Start/Stop/Reset buttons are shown.
- The status screen adds Next Change Between.
- 24h profile filenames automatically use the
-24hsuffix.
Where to edit it
Use the 24h Timer Settings Menu on the TFT display or the Web UI.
Warp Speed
- When enabled, one real second advances the runtime by 60 seconds.
- The countdown still looks normal in
MMM:SSformat. - The 24h tile also shows Warp mode.
- Warp Speed is forced back to Disabled on every reboot.